Rails Rumble Rocked
October 22, 2008As some of you may know, the build portion of Rails Rumble 2008 was this past weekend. Three of my friends and I competed and I have to say it was an all-around awesome experience.
We created an online game where you can bet on real-world events such as the outcome of an election. Our designer, Chris Bielinski, did an awesome job of whipping up a sweet looking design and making a usable interface in lightning-fast time. It's really important to note the importance of a good designer, I don't think we would have the inspiration to go as far as we did without such a sweet looking design. The other two Rails programmers, Rob Olson and Nathan Esquenazi also kicked ass. With a couple of well-seasoned Rails programmers, there is pretty much nothing that stood as a road block. Together, we plowed through most of our main feature set and had enough time to implement some sweet interface features.
There are a few things that I wanted to emphasize that really contributed to our productivity:
- Don't be afraid to ask questions. There were plenty of times that we asked each other questions about the Rails, Javascript, architectural features, or implementation-specific details.
- Have an idea of what you want to do. Think out some details in advanced, but don't over architect.
- Write tests. Especially because the build phase is restricted to 48-hours, we couldn't afford to have any app-500s thrown; tests are worth it.
- Kick ass designers kick ass. I really can't emphasize enough the importance of having a nice-looking, usable interface.
To anyone who is considering competing next year, I highly recommend it.
You can check out our app at PlayUbetcha.com or the official Rails Rumble URL of ubetcha.r08.railsrumble.com.
Also worth mentioning: I haven't seen all the apps, but from the ones I have seen, props to QFlip and MeetInBetween.us.
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